We need to compose our Interactive Application using authoring tool. After a short discussion, we decide to try it in Processing that using Java Script. Below is the progress of the code composing:
//import webcam
import processing.video.*;
Capture video;
//contitional switches and actions variable
int bounceaction=0;
int bounceaction2=0;
int bounceswitch=0;
int bounceswitch2=0;
int snakeaction=0;
int snakeaction2=0;
int snakeswitch=0;
int snakeswitch2=0;
int end=0;
//button variable
int button=0; //button triger
int bx=700; //button x position
int by=500; //button y position
//bounching ball variable
float x = 100;
float y = 100;
float xspeed = 3;
float yspeed = 1;
//snake variable
int[] xpos =new int[50];
int[] ypos =new int[50];
int i =0;
//bouncing ball function
void bounce(){
x = x + xspeed;
y = y + yspeed;
if ((x > width) || (x < 0)) {
xspeed = xspeed * -1;
}
if ((y > height) || (y < 0)) {
yspeed = yspeed * -1;
}
noStroke();
fill(150);
ellipse(x,y,60,60);
}
void bounce2() {
bounce();
if ((x+x > width) ) {
xspeed = xspeed * -1;
}
if ((y+y > height) ) {
yspeed = yspeed * -1;
}
ellipse(x+x,y+y,60,60);
}
void bounce3() {
if ((x*1.5 > width) ) {
xspeed = xspeed * -1;
}
if ((y*1.5 > height) ) {
yspeed = yspeed * -1;
}
ellipse(x*1.5,y*1.5,60,60);
}
//snake funtion
void snake(){
for (int i=0; i < xpos.length-1; i++){
xpos[i]=xpos[i+1];
ypos[i]=ypos[i+1];
}
xpos[xpos.length-1] = mouseX;
ypos[ypos.length-1] = mouseY;
for (int i =0; i < xpos.length; i++){
noStroke();
fill(255-random(255),255-i*5,random(255));
ellipse(xpos[i],ypos[i],i,i);
}
}
void snake2 (){
for (int i =0; i < xpos.length; i++){
noStroke();
fill(255-random(255),255-i*5,random(255));
ellipse(xpos[i],ypos[i],i,i);
fill(random(255),0+i*20,255);
rect(xpos[i]+100,ypos[i]+100,i,i);
}
}
void snake3 (){
for (int i =0; i < xpos.length; i++){
noStroke();
fill(255-random(255),255-i*5,random(255));
ellipse(xpos[i],ypos[i],i,i);
fill(0+random(255),0+i*5,random(255));
ellipse(xpos[i]-300,ypos[i]-150,i+50,i+20);
fill(random(255),0+i*20,255);
rect(xpos[i]+100,ypos[i]+100,i,i);
}
}
void setup() {
size(800,600);
video = new Capture(this,800,600,15);
}
void webcam() {
if (video.available()) {
video.read();
}
image(video,0,0);
}
void mousePressed() { //conditional logic that triggered after mousepress
if (!(((mouseX > ( bx+60))||(mouseY > (by+60)))||((mouseX < bx)||(mouseY < by))))
button= int (random(1,4));
if (bounceswitch==1) //swicthes and actions condition for bouncing ball
bounceaction=1;
if (bounceswitch2==1)
bounceaction2=1;
if (snakeswitch==1) //swicthes and actions condition for snake
snakeaction=1;
if (snakeswitch2==1)
snakeaction2=1;
if (end==3) //ending condition 1 (black screen)
button=3;
if (end==4)
button=4; //ending condition 2 (text)
}
void draw() {
webcam();
rect (bx,by,60,60); //button
if (button==1){ //bouncing ball
webcam();
bounce();
end=int (random(1,4));
bounceswitch=1;
}
if (bounceaction==1){
bounce2();
end=int (random(1,4));
bounceswitch2=1;
}
if (bounceaction2==1){
bounce3();
end=int (random(3,4));
}
if (button==2){ //snake
webcam();
snake();
end=int (random(1,4));
snakeswitch=1;
}
if (snakeaction==1){
snake2();
end=int (random(1,4));
snakeswitch2=1;
}
if (snakeaction2==1){
snake3();
end=int (random(3,4));
}
if (button==3) //ending 1
background (0);
if (button==4) //ending 2
background (20,255,100,255);
}
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